Neve Brownfall

Neve [Niːv] Brownfall [Braʊn-fɑːl]is a Dwarven Arctic Druid living on the outskirts of Mirefield. She uses her druidic talents to grow small amounts of food that she trades with the villagers. She lives mostly in isolation except for her Kenku companion Twang.

Appearance
Neve is a small, strong, hearty woman with tanned skin an rounded facial features. She had long dark hair that she keeps pulled back in a braid. She wares warm clothes made from purple owlbear feathers (taken from Waffles.)

Behavior
Neve is a hermit by nature and, like most citizens of Evernight she doesn't want to be there. She was one of the first people to be pulled into the plane and as such, she has a deep knowledge of how everything works. In her attempt to avoid arrest following the failed uprising. She has become paranoid and has spent her time making her home somewhere Paultin can't detect. She isn't very trusting of new people but is also secretly deeply lonely.

History
Eve was one of the first people to be brought into Evernight. At one time she had a somewhat friendly (if tense) relationship with Paultin Seppa. Working with him to help provide food for the growing population.

However, as the ring's influence grew and Paultin became more and more ruthless and less caring for his subjects she began helping a small rebellion by providing them with food.

The rebellion failed and while all the other freedom fighters were arrested and killed Eve managed to escape and set up shop on the outskirts of Mirefield. Kidnapping his owlbear Waffles in the process bargaining with the townsfolk. offering them food in exchange for protection.

Her only friend is Twang a young kenku she adopted after he was bought into Evernight without her family. She is protective of Twang and works tirelessly to keep her safe.

Dwarven Resilience:
You have advantage on saves against poison and resistance against poison damage.

Stonecutting:
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Wildshape:
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
 * Wolf.png

Spells

 * Cure Wounds
 * Good Berry
 * Charm Person
 * Entangle
 * Flame Blade
 * Pass Without a Trace

Inventory

 * Backpack
 * Bedroll
 * Blanket
 * Herbalism Kit
 * Light Leather Armor
 * Mess Kit
 * Rope, Hempen (50 feet)
 * Scimitar
 * Tinderbox
 * Waterskin
 * Wooden Staff (Druidic Focus)